Cases built with Unreal

Scenes and games made with Unreal Engine.

6 cases
Cases6 cases

#17 · Opus 5.5 · Cases built with Unreal

A full 3D Airbnb from a few photos and a floor plan

@SimbasJungles
Likes8,206Views441.7K

The host gave Opus 5.5 a few basic photos of the property, a 2D floor plan and Pinterest reference images. Opus 5.5 built a 3D world with Blender (a 3D creation program) and Unreal Engine 5 (a game engine). The screen shows a balcony with a sea view and WASD key controls.

From photos, a floor plan and reference images, one property became a 3D space that you can walk through.

#32 · Opus 5.5 · Cases built with Unreal

San Francisco in Unreal Engine, down to moving people, pets and cars

Matthew Berman · AI YouTuber
Likes2,220Views374K

San Francisco was recreated inside the game engine Unreal Engine. People, pets, cars and traffic all move.

It is not a still landscape but a living city simulation.

#48 · Opus 5.5 · Cases built with Unreal

A Dark Souls-style action game built in Unreal Engine

Alex (@The_Alex)
Likes2,406Views609.7K

These are games made with a pre-release copy of Opus 5.5 and Unreal Engine. The first is a Dark Souls-style action game.

Its reach extends to full-scale action games built in a major game engine.

#212 · Opus 5.5 · Cases built with Unreal

A huge world built from scratch in Unreal Engine

@xikhar
Likes2,177Views231K

The author used Opus 5.5 to build a huge world from scratch inside the game engine Unreal Engine. A scene in the video shows a sunlit forest path and a figure walking between red flags.

The author showed that one model can now build a 3D world at a scale that was not possible last year.

A moon-like body full of craters, seen from space
A planet surface with grassy hills and distant mountains
A blue planet with snowy mountains and sea, seen from space

#216 · Opus 5.5 · Cases built with Unreal

An Unreal space exploration game with C++ and shaders both written by Opus 5.5

r/ClaudeAI
Points223Comments101

The author is making a realistic space game in Unreal Engine, inspired by Outer Wilds, where the player explores fictional planets. Opus 5.5 wrote the C++ code, the shaders (programs that draw the texture and light of the screen) and the tools that generate the planets. The author set the direction, tested the game on a Windows PC and reported what felt wrong.

The game is still at an early stage. The human handled direction and testing and the model wrote the code. The planet exploration game is far enough along to share as a Windows installer and source code.

#223 · Opus 5.5 · Cases built with Unreal

A first-person MP5 rigged and animated with only a Blender connection

r/ClaudeCode
Points583Comments108

Opus 5.5 uses Blender MCP to put a skeleton in a first-person hand and an MP5 submachine gun. Blender MCP is a connection method that lets Claude operate the 3D program Blender directly. Opus 5.5 sets the pose of the hand and the gun. Opus 5.5 makes them move. The author wrote that this result can be imported into game engines such as Unity and Unreal.

This shows one model can replace the first-person weapon and hand animation work the author always paid someone to do.